Apr 04, 2007, 01:46 AM // 01:46
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#1
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Ascalonian Squire
Join Date: Apr 2007
Guild: Followers of Greens [FoG]
Profession: Rt/
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whatcha think about the Never Ending Palm Striker?
Ok, the Never Ending Palm Striker is an assassin that chains a unique set of attacks that can be repeated a lot to chop the enemy to pieces. The weakness is that you need a healer to keep you alive a lot of the time.
Attributes:
11 dagger mastery
10 deadly arts
13 critical strikes
Skills:
1. Unsuspecting strike
2. Fox Fangs
3. Critical Strike
4. Palm Strike
5. Blades of Steel
6. Impale
7. optional
8. optional
The optional slots are filled nicely with critical eye, critical defenses, expose defenses, and of course res sig.
I use zealous daggers for more energy, and radiant insignias.
You just pick a target and use your 6 attacks on them as fast as you can. Don't worry about running out of things to do, this build is not for you if you plan on sitting and watching yourself fight, you always have a skill to hit em with.
Constructive feedback is needed, but please don't say something bad about it unless you try it, it does work.
Last edited by veliisx; Apr 04, 2007 at 02:13 AM // 02:13..
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Apr 04, 2007, 05:14 AM // 05:14
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#2
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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I think mobieus strike would work better
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Apr 04, 2007, 05:44 AM // 05:44
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#3
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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mobius + death blossom takes 3-4 slots, or 5 with critical strike. and that keeps critical defenses up forever.
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Apr 04, 2007, 06:43 AM // 06:43
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#4
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Academy Page
Join Date: Nov 2006
Location: Russia, Moscow
Guild: Greener Pastures [DVDF]
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with 13 in critical strikes you can usually keep your Critical Defenses forever with common attacks - its ~9 seconds and with 20%ench its quite up to 11 - and you usually land at least one crit in that time. you really dont need critical strike to keep your crit def, probably only as e-management =)
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Apr 04, 2007, 04:02 PM // 16:02
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#5
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by Coloneh
mobius + death blossom takes 3-4 slots, or 5 with critical strike. and that keeps critical defenses up forever.
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and I already did that, thanx Usually moebius > palm in many cases, excect certain spike builds. Palm Strike is basically Impale without DW and it can be used at any time.
Ideal combo though:
[skill]Palm Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Critical Strike[/skill]
if only 2 elites was possible
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Apr 04, 2007, 05:30 PM // 17:30
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#6
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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mobius doesnt rechrge palm strike :/
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Apr 04, 2007, 05:33 PM // 17:33
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#7
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by meat shield
mobius doesnt rechrge palm strike :/
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you dont need it too. palm is there just to start the chain. from there you just spam mobius with DB and alternate CS in for energy.
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Apr 04, 2007, 07:09 PM // 19:09
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#8
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by ss1986v2
you dont need it too. palm is there just to start the chain. from there you just spam mobius with DB and alternate CS in for energy.
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yep, it woud lbe great to start out with a non attack, unblockable, armor ignoring spike to start that combo with, but impossible with arcane mimicry, which is too much trouble to go through in this case.
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Apr 04, 2007, 08:08 PM // 20:08
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#9
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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why not use golden phoenix instead?
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Apr 04, 2007, 08:27 PM // 20:27
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#10
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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let me answer that in 1337 Shadow prison assassin language.
"Teh Golden skillZ r teh sUxX0rz compared wit black sKIllz"
P.S this is meant to be a mockerey of people who play SP/BoA.
And yes, as most people have said, Moebius would work better in that build than palm strike. Try replacing Fox fangs with an offhand with a bit more usefulness.
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Apr 07, 2007, 06:50 PM // 18:50
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#11
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by veliisx
Attributes:
11 dagger mastery
10 deadly arts
13 critical strikes
Skills:
1. Unsuspecting strike
2. Fox Fangs
3. Critical Strike
4. Palm Strike
5. Blades of Steel
6. Impale
7. optional
8. *edit* Res
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That leaves you room for Feign Neutrality (personally I don't like the recharge on it) or Shadow Refuge (I'm assuming you'd want some form of healing in here...even with a monk it is foolish not to have a self heal).
You're sorely lacking mobility, I would at least reccomend Dash, because you're going to be there quite a while without some sort of IAS (boa, flurry, frenzy...anything), at least long enough for the AoEs to catch you.
With Dash you'd be able to stay with your midline/backline and run in to combo as needed, and be able to get out.
Or you could grab recall, but I never did like it as a skill.
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